New Horizons in Habit-Building Gamification

New Horizons in Habit-Building Gamification

Gamification, in a nutshell, is taking gaming mechanics and applying them in a non-gaming context. The proper execution of gamification can help boost multiple metrics, from engagement to monetization. According to Duolingo’s former Chief Product Officer Jorge Mazal, leveraging gamification helped Duolingo 4.5x its DAU. In this deep dive, we look at the growing genre…

Revolutionizing Play: The Emerging Trends in Backend Game Services

Revolutionizing Play: The Emerging Trends in Backend Game Services

In the past, games were self-contained adventures, existing solely within the confines of a cartridge or CD. Whether it was a pixelated rescue mission or navigating barrels tossed by an enraged ape, the gaming experience was limited to the physical medium. Today, however, games have evolved into expansive, interconnected universes, constantly updated and simultaneously experienced…

Web3 Market Update – Q3 2023

Web3 Market Update – Q3 2023

This quarterly web3 report emerges in the middle of the crypto winter that began in early 2022. There are still a number of first generation web3 games hanging on with a mix of bots and die-hards, but there have been very few impactful game releases for some time. We’ve also seen a pull-back in venture funding, and many ambitious games are still expectedly taking a long time to see the light of day.

How Honkai: Star Rail Reveals Cracks in the HoYoverse

How Honkai: Star Rail Reveals Cracks in the HoYoverse

There are only a few gaming studios in the world that are capable of releasing back-to-back global blockbuster hits. Supercell used to be the Western poster child with five consecutive releases of billion dollar titles — Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. miHoYo is now on a similar trajectory…