Unity Tries to Gambit Goodwill for Profitability
In this issue we look at rise of dedicated game servers and dig into Unity’s current woes.
In this issue we look at rise of dedicated game servers and dig into Unity’s current woes.
Source The game industry has undergone a major change in the way that content is produced and consumed in the last few years. We have seen expansive virtual worlds, “forever” games, and user-generated content (UGC) platforms. Games like Grand Theft Auto V, Roblox, Fortnite, and others are long-lasting, broadly accessible across platforms, and contain a…
In this issue we’ve got insights on mobile shooters and the week’s news, including Unity’s controversial pricing change.
In this issue, we’re reviewing Unity’s generative AI ambitions and discussing how the company’s early embrace of the technology could be an advantage.
In this issue, we’re taking stock of Square Enix at a pivotal time in the Japanese game publisher’s history following major leadership changes and an ambitious plan for the fiscal year.
In this issue, we dive into the early success of Blizzard’s Diablo IV and how the ARPG series is approaching monetization.
This issue, we have a guide to fully on-chain games and what to expect from the future of decentralized gaming.
We take a look at the state of generative AI in games since the launch of ChatGPT and how it might reshape game development as we know it.
In this issue, we cover FromSoftware’s epic launch for Elden Ring and what’s to come for them in the future. We also tease our latest Naavik Pro on Mobile Legends: Bang Bang.
Accessibility in gaming is under-appreciated and underreported on part of the games industry. With the announcement of Sony’s new hardware announcement, it prompted us to take a look at the space and understand what’s next.
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