What’s New with Mobile Shooters?
In this issue we’ve got insights on mobile shooters and the week’s news, including Unity’s controversial pricing change.
In this issue we’ve got insights on mobile shooters and the week’s news, including Unity’s controversial pricing change.
Games that can inspire players to aim for something great and to keep chipping away at that target will keep them engaged for longer than games that do not. This essay digs into how game designers can keep that in mind to properly goal-set and give players something meaningful to play toward.
Alpha Dog Games, a Nova Scotia-based game studio and subsidiary of ZeniMax Media, is the developer behind Mighty Doom, the only mobile-first rendition leveraging the famous DOOM IP, which turns 30 years old later this year. The title is Alpha Dog’s first game within the Bethesda and ZeniMax family — and therefore also within Microsoft,…
In this issue, we’re taking a look at five games that have bucked industry trends and broken into the Top 100 highest grossing mobile list. We’ll examine what has made these games successful and what we can learn from how the developers behind them grew their audiences and discovered unique market fits.
Roblox’s gift card program is an interesting case study for the rest of the games industry — it circumvents the App Store tax, brings in new & repeat spend, and provides customer value. Should more games be looking at this ostensibly successful payment method?
In this episode, Alvaro Duarte – VP of Casual Games at Voodoo – joins Naavik co-founder Aaron Bush to discuss if hypercasual is dead. We explore the changes Voodoo’s seen in its own business to inform this view and dig into why the company is shifting its focus to (hybrid)casual, also why Voodoo’s entrance into casual shouldn’t be underestimated and why the team is thinking about web3, as well as how Voodoo’s culture is designed for it to move fast, try many things, and support several internal and external teams.
Over the past 15 years, mobile gaming has grown to be the predominant form factor for gamers, generating over two-thirds of global gaming revenues, and an even bigger share of player activity. But when it comes to Web3 games, games that integrate NFTs, digital ownership and tokenized economies, they still almost exclusively exist outside the mobile app stores. Why is that?
To better understand what the mobile options are for game developers, your host Niko Vuori talks with Anil Das-Gupta, Benas Baltramiejunas , and Chris Akhavan.
In this issue, we cover Hogwarts Legacy’s mega-launch and dive into the shifting landscape of third party mobile app stores.
At its core, matchmaking is a simple concept. But why does it impact metrics so heavily, and how can teams deliver better matchmaking? Let’s find out.
This week we dig into EA Mobile’s recent troubles and hit on the launches of Squad Busters and Avatar Generations. We also round up all the key market updates.
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