Gaming Journalism: How, what, and Impact with Jason Schreier and Neil Long

Gaming Journalism: How, what, and Impact with Jason Schreier and Neil Long

Neil Long used to be responsible for app rankings on the Apple iOS Store before founding Mobilegamer.biz, a site aimed at increasing mobile games coverage. Jason Schreier is a long standing games journalist with a career spanning Wired, Kotaku, and now Bloomberg News famous for exposing industry crunch and lobbying on behalf of the developer, and depending on who…

Web3 Market Update – Q3 2023

Web3 Market Update – Q3 2023

This quarterly web3 report emerges in the middle of the crypto winter that began in early 2022. There are still a number of first generation web3 games hanging on with a mix of bots and die-hards, but there have been very few impactful game releases for some time. We’ve also seen a pull-back in venture funding, and many ambitious games are still expectedly taking a long time to see the light of day.

Inside Gardens: From Journey, Sky & Edith Finch to a New Collaborative Game

Inside Gardens: From Journey, Sky & Edith Finch to a New Collaborative Game

Chris Bell and Stephen Bell have been involved in several defining games like Journey, Sky: Children of the Light, What Remains of Edith Finch, and Blaseball. However, their new project is tackling a whole new level of ambition. In this episode, Naavik co-founder Aaron Bush joins the Bell brothers to discuss their new company Gardens,…

Founding Funds, Paths to Partner, and Glass Ceilings

Founding Funds, Paths to Partner, and Glass Ceilings

Holly Liu is the co-founder of Kabam and now managing partner and co-founder of PKO, a collective investing in tech and entertainment. Phylicia Koh is a partner at Play Ventures, a games VC with ~$250M AUM.

Today we learn how these two phenomenal games people founded funds, exited companies, and ascended to partner as well as a definitional layout of the structure of the investing world. Furthermore we shade this all under the fundamental reality that venture capital is still very much a “boys club” and the games industry deeply struggles to ensure gender equality across a variety of dimensions.