Premium: Driving Back Catalogue, DLC, and the Long Tail

Premium: Driving Back Catalogue, DLC, and the Long Tail

Most premium games are treated like opening-weekend businesses: if they do not spike, studios cut losses and move on. This episode challenges that instinct. Alexandra Takei, VP of Platform Revenue at Medal, sits down with Ian Fielding, CEO of Super Evil Megacorp, to discuss how studios can build durable premium games, manage back catalogs, and survive as independent AA…

Building for the Fandoms Gaming Forgot: Inside Dorian’s No-Code UGC Platform

Building for the Fandoms Gaming Forgot: Inside Dorian’s No-Code UGC Platform

In this episode, host Kalie Moore sits down with Julia Palatovska, Co-Founder and CEO of Dorian, to explore one of the most underappreciated shifts in entertainment: the convergence of user-generated content, interactive storytelling, and female-first fandoms. As microdrama consumption explodes globally, Julia argues that the real opportunity isn’t just in passive viewing but in turning audiences into…

Fandoms, Writing Moats, and the Future of Interactive Fiction

Fandoms, Writing Moats, and the Future of Interactive Fiction

In this episode, host Kalie Moore sits down with Terry Lee, CEO of Fusebox Games, to unpack one of the most overlooked but powerful business models in mobile gaming: interactive fiction built on licensed IP. While much of the industry chases scale through mechanics or ads, Fusebox has quietly built a $30M+ business by turning hit TV…

Building AI Tools for Roblox Creators

Building AI Tools for Roblox Creators

Host Devin Becker sits down with Nicolas Vizioli (Founder of Lemonade) to unpack what “AI coding for UGC in Roblox” actually looks like in practice, ranging from how Lemonade plugs into Roblox workflows to why Roblox is a uniquely interesting target compared to broader “vibe coding” for apps. Nicolas shares early results, where the product is (and isn’t)…

The Role of Co-Development in Modern Game Development

The Role of Co-Development in Modern Game Development

It can feel like modern game development competes to ship the best game with the smallest possible team. We constantly hear stories about breakout titles built by a handful of developers, but that narrative is often incomplete. Behind many “tiny teams” sits a much larger layer of co-development, outsourcing, and external support across engineering, art,…

The State of Gaming in 2026 (with Sensor Tower)

The State of Gaming in 2026 (with Sensor Tower)

Host Devin Becker sits down with Sam Aune (Gaming Analyst at Sensor Tower) to break down Sensor Tower’s State of Gaming 2026 report, which covers the current mobile, console, and PC gaming landscape.  The conversation spans genre-level signals and platform shifts, such as why 4X strategy bucked mobile’s downward trend to what’s driving PC’s growth. Devin…

GDC 2026: AI, UGC, and the New Reality of Game Funding

GDC 2026: AI, UGC, and the New Reality of Game Funding

In this special GDC episode, host Kalie Moore sits down with Tiago Correia, the Founder of Save Point, and a longtime operator and investor at the intersection of gaming, media, and technology, to unpack the biggest themes emerging from this year’s Game Developers Conference (GDC) in San Francisco. They discuss the current mood across the…

How Better Measurement Will Unlock the Next Wave of Brands in Gaming

How Better Measurement Will Unlock the Next Wave of Brands in Gaming

In this episode, host Kalie Moore talks with Bastian Bergmann, Co-founder & COO of Solsten, about the collision between gaming and branding, and why most companies still don’t know how to show up in games without feeling like an ad. With 3B+ people playing worldwide and gaming still capturing only ~5% of global ad spend, Bastian argues…