Is Gaming in an AI Bubble? What the Deal Data Says

Is Gaming in an AI Bubble? What the Deal Data Says

Gaming financing hit a 12-month high in Q2 2026, with over $2.5B raised across fewer than 100 rounds. In this episode, recorded in person at Gamescom, Kalie Moore sits down with Michael Metzger, Managing Partner at Drake Star Partners, to work out what that actually signals. Michael leads Drake Star’s gaming and digital media practice…

How AI Is Transforming User Acquisition

How AI Is Transforming User Acquisition

AI is rapidly changing user acquisition (UA), not just by speeding up creative production but by expanding how campaigns themselves can be managed. Host Devin Becker is joined by Amit Carmi, co-founder and CEO of Sett, to explore how AI is being used to combat creative fatigue, generate video and playable ads, and increasingly automate…

The Game Server Hosting Company Private Equity Couldn’t Buy

The Game Server Hosting Company Private Equity Couldn’t Buy

Game server hosting is the layer nobody thinks about until it breaks. In this episode, Kalie Moore sits down with Max Podkidkin, Co-Founder and CEO of BisectHosting, to unpack how a Minecraft server that went dark for three days turned into a 15-year infrastructure business serving hundreds of thousands of customers across more than 140…

Can Portugal Become Europe’s Next Gaming Powerhouse?

Can Portugal Become Europe’s Next Gaming Powerhouse?

Between 2018 and 2024, the turnover of Portuguese games companies went from around 5 million to nearly 100 million. In this episode, Kalie Moore sits down with Jefferson Valadares, Co-Founder and CEO of partNerd and President of the Portuguese Association of Game Development Companies, to unpack whether a country long known for exporting its best…

Fractional Talent’s Growing Role in Game Development

Fractional Talent’s Growing Role in Game Development

As studios contend with layoffs, hiring freezes, longer development cycles, and a growing supply of experienced talent outside traditional roles, fractional work is emerging as a potential middle ground between full-time hiring and conventional consulting. Host Devin Becker is joined by Aaron Bush, co-founder and Managing Partner of Naavik, to discuss why the company expanded from…

Inside Subway Surfers, Mobile Gaming’s Most Enduring Hit

Inside Subway Surfers, Mobile Gaming’s Most Enduring Hit

Fourteen years after launch, Subway Surfers is still one of the biggest games in the world. In this episode, Kalie Moore sits down with Mathias Gredal Nørvig, CEO of SYBO, to unpack how a mobile game launched in 2012 continues to attract between 100 and 150 million monthly players while nearly every other hit from its era…

Can Performance Marketing Finally Work On Steam?

Can Performance Marketing Finally Work On Steam?

Mobile has spent the last decade perfecting paid acquisition, and often, paid UA comprises 99% of a mobile game’s marketing budget. PC and console gaming generate tens of billions of dollars in revenue, yet most studios have never tried performance marketing once. PC and console have always played in the field of brand, festivals, press,…

Inside Cannes Lions: What Makes Award-Winning Gaming Campaigns?

Inside Cannes Lions: What Makes Award-Winning Gaming Campaigns?

In this special episode of the Naavik Gaming Podcast, recorded live from the Cannes Lions International Festival of Creativity, host Kalie Moore sits down with fellow Cannes Lions Gaming Jury member Cheryl Platz, author of The Game Development Strategy Guide, and former UX leader at Riot Games, Scopely, Microsoft, and Amazon. Together, they pull back the curtain…

What Game Studios Can Learn from the AI Microdrama Boom

What Game Studios Can Learn from the AI Microdrama Boom

In this episode, host Kalie Moore sits down with Angela Yu, Co-Founder and Co-CEO of StoReel, to explore one of the fastest-growing entertainment categories that gaming executives should be paying attention to: AI-native microdramas. While many still think of microdramas as shortened TV shows, Angela argues they have far more in common with mobile games, relying on…