Inside NCSoft: Strategy, Partnerships, and Korean Gaming Trends
To kick off the new year, host Alexandra Takei, Director at Ruckus Games, interviews Songyee Yoon, former President and Chief Strategy Officer of... Read more.
Navigating the Botting Industry: Fraud, Cheating, and Multi-Accounting
Botting, an often misused term that encapsulates multi-accounting, cheating, and fraud, plays a pivotal role in gaming — sometimes enhancing experiences but o... Read more.
Gaming IP in 2024: How to Create Lasting Impact on UEFN
One of UEFN's biggest strengths is that it is a melting pot of intellectual property. Jeremy Pedron, Lead Game Designer at JOGO Studios, calls it “a... Read more.
LinkedIn’s Gaming Strategy: Using Games to Foster Connection and Conversation
If you’re reading this, you’re probably one of LinkedIn’s 1B+ global users. You might have also noticed some of your professional connections playing one ... Read more.
Direct-to-Consumer: A Game Changer for Developers
A new frontier is emerging with the advent of "web shops," also known as direct-to-consumer distribution methods. Alexandra Takei, Director at Ruckus Games, s... Read more.
How Studio Culture Fuels an Exit (with Seth Sivak)
What is culture, and why does it matter? Seth Sivak, the founder and ex-CEO of Proletariat, a studio most known for its title Spellbreak, joins our host,&n... Read more.
EA’s Game Plan: Launches, AI, & the Strategic Approach
“AAA is not in crisis; it is in a moment of change.” In this episode, Kate Kellogg, the COO of EA Studios, joins our host, Alexandra Takei, Director at... Read more.
Dream Sports and the Future of Cricket
If you are into fantasy sports, Dream 11 is a household name. Boasting over 220M active users, it is one of the most popular fantasy sports platforms in the wor... Read more.
Sony, Microsoft, Valve, and Roblox: Who Will Be Platform King?
The gaming industry is currently facing an identity crisis, with widespread layoffs, escalating budgets, and a flood of new games hitting the market. In light o... Read more.
The State of Adaptive Gaming
There are 3B gamers in the world, and many of those players have disabilities. Often called “accessibility” or “adaptive gaming”, this is one of the mos... Read more.