Inside Subway Surfers, Mobile Gaming’s Most Enduring Hit

Inside Subway Surfers, Mobile Gaming’s Most Enduring Hit

Fourteen years after launch, Subway Surfers is still one of the biggest games in the world. In this episode, Kalie Moore sits down with Mathias Gredal Nørvig, CEO of SYBO, to unpack how a mobile game launched in 2012 continues to attract between 100 and 150 million monthly players while nearly every other hit from its era…

Fandoms, Writing Moats, and the Future of Interactive Fiction

Fandoms, Writing Moats, and the Future of Interactive Fiction

In this episode, host Kalie Moore sits down with Terry Lee, CEO of Fusebox Games, to unpack one of the most overlooked but powerful business models in mobile gaming: interactive fiction built on licensed IP. While much of the industry chases scale through mechanics or ads, Fusebox has quietly built a $30M+ business by turning hit TV…

Gaming Journalism: How, what, and Impact with Jason Schreier and Neil Long

Gaming Journalism: How, what, and Impact with Jason Schreier and Neil Long

Neil Long used to be responsible for app rankings on the Apple iOS Store before founding Mobilegamer.biz, a site aimed at increasing mobile games coverage. Jason Schreier is a long standing games journalist with a career spanning Wired, Kotaku, and now Bloomberg News famous for exposing industry crunch and lobbying on behalf of the developer, and depending on who…

Why Is Gaming Spend Not Up More? / M&A and Funding Trends / Earnings Season Begins

Why Is Gaming Spend Not Up More? / M&A and Funding Trends / Earnings Season Begins

In this week’s Roundtable, the squad delves into the fresh UK sales numbers, highlighting top hits like Super Mario Bros. Wonder and Spider-Man 2. Then we discuss why YTD video game spend in the US is actually down compared to last year (when accounting for inflation) despite it being a notable year of great hits….