
The State of UGC Games (2025)
To explore working with Naavik on your UGC games consulting needs, please contact us here. We'd love to chat. The user-generated content (“UGC”) train showed... Read more.

Exploring the China-U.S. Gaming Dynamics
Today, we explore the relationship between gaming markets in the US and China, examining the trends that led us to where we are today. We’ve also got the week’s... Read more.

Hello, World Models!
Today, we look at AI’s increasing impact on gaming and interactive media with our partner Lightspeed. In a fresh podcast episode, we discuss the latest developments... Read more.

Hello, World Models!
This article was written in collaboration with our partners at Lightspeed who are part of Naavik’s Open Gaming Research Initiative. As an increasing share of our... Read more.

The New Era of Gaming Comms
Today, we dive deep to explore the future of gaming PR and comms, and we round up the week’s must-read news items.... Read more.

Inventing Pockets of Growth in a Stagnant Market
In today’s issue, we explore some of the innovations disrupting the game industry despite a period of slowed growth. In our latest podcast episode we discuss video... Read more.

Playtika: Its Rise, Fall, and What’s Next
In today’s issue, we take a close look at Playtika‘s past, its recent SuperPlay acquisition, and where the firm can go next. In our latest podcast episode, we... Read more.

What’s Going on at Unity?
In today’s issue, we explore Unity’s current state and possible future. There’s also two new podcast episodes, a fresh batch of hand-picked content worth consuming,... Read more.

Private Equity’s Interest in Work-for-Hire
In today’s issue, we look at work-for-hire development and examine why private equity firms are increasingly interested in it. We also discuss the success of Chess.com... Read more.

Not so Tiny Problems at tinyBuild
Today, we dive deep into tinyBuild, the publisher/developer behind many indie hit games, explore its past and present, and look into the prospects for its future.... Read more.