Hello, World Models!
This article was written in collaboration with our partners at Lightspeed who are part of Naavik’s Open Gaming Research Initiative. As an increasing share of our... Read more.
The New Era of Gaming Comms
Today, we dive deep to explore the future of gaming PR and comms, and we round up the week’s must-read news items.... Read more.
Inventing Pockets of Growth in a Stagnant Market
In today’s issue, we explore some of the innovations disrupting the game industry despite a period of slowed growth. In our latest podcast episode we discuss video... Read more.
MTG: Can 1+1 Be Greater than 2?
Today, we look at how MTG rose to become a leading mobile game outfit, the company’s standing today, and where it can go from here. Plus, there’s a fresh batch... Read more.
Lessons Learned from AFK Journey
Today, we take a closer look at Lilith Games’ AFK Journey and explore its strategies for success in a crowded idle-RPG market. In our latest podcast episode, we... Read more.
Playtika: Its Rise, Fall, and What’s Next
In today’s issue, we take a close look at Playtika‘s past, its recent SuperPlay acquisition, and where the firm can go next. In our latest podcast episode, we... Read more.
What’s Going on at Unity?
In today’s issue, we explore Unity’s current state and possible future. There’s also two new podcast episodes, a fresh batch of hand-picked content worth consuming,... Read more.
Private Equity’s Interest in Work-for-Hire
In today’s issue, we look at work-for-hire development and examine why private equity firms are increasingly interested in it. We also discuss the success of Chess.com... Read more.
Not so Tiny Problems at tinyBuild
Today, we dive deep into tinyBuild, the publisher/developer behind many indie hit games, explore its past and present, and look into the prospects for its future.... Read more.
Where Gaming Meets AI
Today, we look at where investors are seeing the biggest opportunities in the new wave of AI advancements in gaming. Our latest podcast is about VCs and gaming entrepreneurs... Read more.


