In this issue, we ask different gaming VCs how they’re thinking about the current climate in game investing, what they’re spending their time on, and what m... Read more.
In this issue, we discuss the state of game distribution and how vital it has become in the modern game industry. As platforms proliferate and the number of gam... Read more.
In this issue, we look at gaming VC fund sizes and take a broader look at each’s place in the market. Fund sizes have grown to reflect a frothy market but als... Read more.
In this issue, we present recent data on Microsoft’s acquisition of Activision in context of the company’s recent deals with Nvidia and Nintendo. Plus, we r... Read more.
Wizards of the Coast kicked off 2022 by announcing five in-development game cancelations. We take a look at the reasons behind this and the Open Game License de... Read more.
ChatGPT’s launch and beta-test have shown that our conception of what an NPC is today can be radically challenged and changed. We explore the service and offe... Read more.
D&D has been the poster child for role-playing games for the past 50 years, setting the groundwork for continued expansion through consolidation and open ga... Read more.
Riot Games acquired Wargaming Sydney’s development team. We put this in context of Riot’s long-term aspirations and goals, and also share our latest deep di... Read more.