How VCs Are Thinking About Gaming in 2023
In this issue, we ask different gaming VCs how they’re thinking about the current climate in game investing, what they’re spending their time on, and what m... Read more.
Roblox Brings Scarcity To UGC
We take a look at changes to Roblox’s Creator Marketplace and how the platform continues to empower independent developers.... Read more.
Digging Into Creator Revenue Attribution
This issue, we discuss a new wave of creator-led studios and projects that leverage fan relationships and unique revenue sharing models.... Read more.
Distribution Is Everything
In this issue, we discuss the state of game distribution and how vital it has become in the modern game industry. As platforms proliferate and the number of gam... Read more.
Are Gaming VCs Too Big?
In this issue, we look at gaming VC fund sizes and take a broader look at each’s place in the market. Fund sizes have grown to reflect a frothy market but als... Read more.
Microsoft’s Antitrust Appeasement
In this issue, we present recent data on Microsoft’s acquisition of Activision in context of the company’s recent deals with Nvidia and Nintendo. Plus, we r... Read more.
D&D’s Open Game License Debacle
Wizards of the Coast kicked off 2022 by announcing five in-development game cancelations. We take a look at the reasons behind this and the Open Game License de... Read more.
NPC Character Design In The AI Era
ChatGPT’s launch and beta-test have shown that our conception of what an NPC is today can be radically challenged and changed. We explore the service and offe... Read more.
Why Role-Playing Games Are Set To Succeed
D&D has been the poster child for role-playing games for the past 50 years, setting the groundwork for continued expansion through consolidation and open ga... Read more.
Riot Games’ Sydney Studio Acquisition
Riot Games acquired Wargaming Sydney’s development team. We put this in context of Riot’s long-term aspirations and goals, and also share our latest deep di... Read more.