Lessons from Blox Fruits on Roblox
Today we look into what made Blox Fruits a Roblox hit, the state of gaming VC and there’s also a handpicked selection of Content Worth Consuming.
Today we look into what made Blox Fruits a Roblox hit, the state of gaming VC and there’s also a handpicked selection of Content Worth Consuming.
Today we are looking into music games! Read on and learn what the growth prospects are for this genre.
Serial entrepreneurs that always win are a rare breed worth learning from, and we’re hosting one of those special people today as our guest. Dylan Collins is currently an investor but was the founder and CEO of DemonWare, Jolt, and SuperAwesome, which sold to Activision Blizzard, GameStop, and Epic Games, respectively. In this conversation, we explore a…
In today’s issue we are delving into what Epic’s Creator Economy 2.0 could mean and how it is using Fortnite to build it. In our latest podcast episode, we learn more about the craft of gaming journalism and in Content Worth Consuming we’ve got hand-picked insights from across the industry.
Today we talk UGC once more as we explore the world of professional modding. Our weekly roundtable podcast is back too, and be sure to scroll to the bottom of today’s newsletter for selected must-read news from around the games business.
Gen Alpha’s Gaming
We take a look at changes to Roblox’s Creator Marketplace and how the platform continues to empower independent developers.
This issue, we’re discussing Fall Guys developer Mediatonic’s approach to UGC and how it differs from Fortnite, Roblox, and others.
This issue, we discuss a new wave of creator-led studios and projects that leverage fan relationships and unique revenue sharing models.
We examine the state of Fortnite’s UGC economy following the announcement of UEFN and Fortnite Creative 2.0.
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