Breaking Down Diablo IV’s Fiery Launch
In this issue, we dive into the early success of Blizzard’s Diablo IV and how the ARPG series is approaching monetization.
In this issue, we dive into the early success of Blizzard’s Diablo IV and how the ARPG series is approaching monetization.
In this issue, we look at the state of the virtual and augmented reality market — how it’s shaking out as the metaverse hype subsides a bit, and what to expect from Apple and Sony.
Diablo Immortal is turning out to be a great game with a ton of F2P nonsense. The loot box mechanics have sparked new discussion around ‘pay-to-win’ mechanics and building good player experiences on mobile. We also analyze the environmental impact of blockchain games in a deep dive with BITKRAFT.
In this Metacast episode, David Amor, Yon Raz-Fridman and Aaron Bush, join your host Maria Gillies to discuss the $100K cost required to max out a character in Diablo Immortal, and the implications of such a high price tag for Free-to-play games. The team also discusses Axie Infinity’s very first batch of UGC-driven games, and how Apex Legends’ mobile launch has faired thus far.
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