Sony’s Live Service Gamble
This issue, we’re discussing Sony’s major live service push and the risks it poses when compared to its tried-and-true single-player.
This issue, we’re discussing Sony’s major live service push and the risks it poses when compared to its tried-and-true single-player.
This issue, we’re discussing Electronic Arts and Take-Two Interactive’s most recent earnings reports and what they say about each companies’ live service strategies.
This issue, we’re discussing Fall Guys developer Mediatonic’s approach to UGC and how it differs from Fortnite, Roblox, and others.
We take a look at Warner Bros.’ MultiVersus and what the decision to pause the game’s operations says about the broader live service gaming landscape.
We take a look at three games — GTA Online, Apex Legends, Cities: Skylines — to analyze how multiplayer updates impacts active users counts & share our takeaways.
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