Fractional Talent Collective
Top-tier gaming talent,
embedded flexibly, available rapidly
How it Works

Get Started in Three Steps
1
Requirement Gathering
Over a call or email, we better understand who exactly you’d consider a perfect fit, your engagement needs, and responsibilities scope.
2
Meet the Talent
We vet remote-first candidates to your criteria, share profiles, and set up intro calls so you can connect directly with the chosen talent.
3
Start Work!
Once you’re happy with your candidate, we start embedding immediately — with a 3-month trial, 6-month minimum, and tailored pricing.
Search for These Fractional Roles Today!

Data Science & Analytics
Data Analysts
Data Scientists
Product Analysts

Engineering
AI Engineers
Backend Engineers
DevOps Engineers
Gameplay Engineers
Graphics Engineers
Tools Engineers

Game Design & Product
Game Designers
Level Designers
Live Operations Managers
Product Managers
Technical Designers
UI/UX Designers

Marketing & Community
Ad Monetisation Managers
Brand Marketing Managers
Community Managers
Performance Marketing Managers
Product Marketing Managers
Social Media Specialists

Narrative & Writing
Game Writers
Narrative Designers
Technical Writers

Production
External Development Managers
Producers
Technical Producers

Quality Assurance
Automation Engineers
QA Analysts
QA Engineers
QA Testers

Visual & Audio Design
3D/2D Artists
3D/2D Animators
Audio Designers
Concept Artists
Technical Artists
VFX Artists

Looking for Another Role?
Reach out for any role you’re thinking of! Our actively available talent pool is expanding every day.
A Snapshot of Our Talent Pool
- ex-Skillz, PokerStars, Junglee Games
- Led multi-million-dollar UA and growth programs at Skillz (+40% ROI), Junglee Games (3x user growth), and PokerStars (3x user growth).
- Mobile F2P; Casual, Midcore, Social Casino, and RMG genre expertise.
- ex-King, Wooga, 5th Planet Games; Co-founder of Sudden Forest (PC indie studio)
- Part of June’s Journey founding production team ($1B+ revenue), and worked on Tintin Match, Vampire Therapist, Candy Crush, and more. Currently building Summer on Tidewind.
- Mobile F2P, PC, and UGC; Multi-genre expertise
- ex-Outfit7, Immutable, JavaRush
- Worked on the My Talking Tom franchise (+7.5% LTV), Guild of Guardians (foundational Web3 economy architecture), and JavaRush (+70% profit growth via gamification).
- Mobile F2P, Web3, and iGaming; RPG, Simulation, and Hybridcasual genre expertise
- ex-Scopely, Activision Blizzard
- Worked on Star Trek: Fleet Command, Skylanders, Guitar Hero, and Call of Duty
- Multi-platform focus; Strategy, RPG, and Shooter genre expertise
- ex-Zynga, Meta, Wildcard Alliance
- Led product for Zynga’s Words With Friends, and Supernatural (VR fitness app, acquired by Meta)
- Mobile F2P, PC, and VR; Casual genre expertise
- ex-Electronic Arts, Bigpoint, Ubisoft, Pixel United
- Worked on Hungry Shark World (D7 +4pp, IAP-to-IAA ratio +5%) and South Park Phone Destroyer (Game Director)
- Mobile F2P; card battlers, action, and sports genre expertise
- ex-Aardvark Swift; Founder of Top of the Game (specialising in gaming recruitment)
- Placed senior commercial leaders and brokered partnerships for studios worldwide, driving 20%+ commercial growth.
- Mobile F2P, and PC/Console; Genre-agnostic expertise
- ex-Electronic Arts, Microsoft, Zynga, Capcom
- Worked on the Need for Speed franchise, SSX franchise, Smurfs Village, and Mario Kart; $1.3B+ revenue generated and 30+ games shipped
- Mobile F2P and PC/Console; Multi-genre expertise
- ex-SoftFun, Amanotes
- Drove analytics excellence by revamping data pipelines (8× faster, +3–6% accuracy) and executing 20+ A/B tests, delivering +15% improvements in retention and revenue
- Mobile F2P; Genre-agnostic expertise
- Miraculous Corp, ex-UG Labs, Crazylabs, Gravity
- Built and scaled IP-led gaming portfolios, with deep expertise in licensing economics, cross-platform strategy, and market entry strategy across the US, Europe, LATAM, and Israel
- Mobile F2P, PC/Console, UGC; Casual, Simulation, RPG genre expertise
- ex-King, ZeptoLab, FunPlus, Voodoo
- Worked on Bubble Witch 3 (>$0.5M daily bookings within two months), Bubble Witch 2 (2× LTV in three months), and the Cut the Rope franchise (launched 4 new titles in two years)
- Mobile F2P; Casual Puzzle, Hybridcasual, and Strategy genre expertise
- ex-Playtika, Square Enix, Jam City, Electronic Arts
- Worked on EA FC Mobile (+30% ARPDAU), Tomb Raider Reloaded, and World Series of Poker
- Mobile F2P and PC/Console; Sports, Simulation, Strategy, and Casual genre expertise
- ex-Playtika, Jam City
- Led game economy, monetization, and analytics strategies across multiple games, driving significant gains in revenue, retention, and engagement
- Mobile F2P; Genre-agnostic expertise
- ex-Zynga, MPL, PlaySimple, Gameberry Labs
- Worked on Ludo Star, Parchisi Star, Daily Themed Crossword, FarmVille 2, and more
- Mobile F2P and RMG; Casual, Word, and Simulation genre expertise
- ex-WorldWinner, Skillz, Big Fish Games, NCSoft
- Reversed portfolio revenue decline and increased ARPU by +15% through economy redesign, monetization innovation, and lifecycle-driven engagement systems
- Mobile F2P, PC, and Browser; Casual, RMG, and iGaming genre expertise
- ex-Rovio, Wooga
- Led the Angry Birds Dream Blast design team (14+ designers), delivering +61.8% YoY gross bookings in H1 2023
- Mobile F2P; Casual genre expertise
- ex-Electronic Arts, DeNA, Mythical Games, Big Fish Games
- Led GTM and growth for multiple mobile F2P games, such as World Series of Poker, Transformers Legends, Big Fish Casino, and more, resulting in $500M+ Revenue and +40% ROAS
- Mobile F2P and PC/Console; Multi-genre expertise
- ex-ironSource, Apple
- Led inorganic growth strategy, creative testing, and data analytics across top-tier gaming titles, maximizing reach, retention, and ROI
- Mobile F2P and Apps; Multi-genre expertise
- ex-Relic, DeNA, Mobify, Gasket Games (Technical Co-founder)
- Worked on Company of Heroes, Dawn of War II, Space Marine, and Storm Ground
- Mobile F2P, and PC/Console; RTS, Turn-based, and FPS genre expertise
- ex-Sand Forge Games, Open Loot, Illuvium, Big Time
- Led game, economy, monetization, and live-ops design on Big Time ($100M+ revenue driven) and Illuvium ($70M+ NFT sales)
- Mobile F2P, PC, and Web3; MMO, RPG, Auto battler, Build & Battle, and Mid-core genre expertise
- ex-Konami, Koei Tecmo, Kabam, IGG, Improbable, Wanda
- Set up multiple global teams & studios; Shipped 20+ titles across platforms / genres
- Mobile F2P and PC/Console; Multi-genre expertise
- ex-Gameloft, Kongregate, Yodo1, Zeptolab, Pyro Studios, Tequila Works.
- Led soft / global launch of C.A.T.S. (+100M downloads, +$60M revenue); Worked on Where’s My Water 2, Rodeo Stampede, Asphalt franchise, Deadlight, Disney IP casual titles, and more.
- Mobile F2P and PC/Console; Casual / Mid-core Puzzle, Action, and Card Battler genre expertise
- ex-Scopely, Ubisoft, Mythical Games, NCSoft, Illumix
- Led product marketing, GTM, and portfolio growth, working alongside product, UA, and live-ops teams, and drove sustained improvements in UA efficiency, mid-term retention, and LTV
- Mobile F2P, PC/Console, Browser, AR/VR, and Web3; Multi-genre expertise
- ex-Socialpoint, Ten Square Games
- Worked on Dragon City, June’s Journey, Hay Day, and more, generating 190M+ views, acquiring 2M+ users, and driving 10%+ profit increase
- Mobile F2P and PC/Console; Genre-agnostic expertise
- ex-Jagex, Ubisoft, MovieStarPlanet, IO Interactive
- Designed and evolved complex game systems / economies / live-ops strategies for RuneScape, MovieStarPlanet, Hitman franchise (new episodic business model), and more.
- Mobile F2P and PC; social, strategy, live-ops, and economy design expertise
- ex-Disney, Netmarble, SEGA, Glu, Crunchyroll, Jam City
- Led creative strategy and insights for multiple titles, including Disney Emoji Blitz (+20% ROAS) and Grand Summoners (+30% ASO conversion)
- Mobile F2P; RPG and Casual genre expertise
- ex-Yodo1 Games, TikTok, ZeptoLab
- Increased ad revenue by +20–100% across multiple games, including Cut the Rope, C.A.T.S., Bullet Echo, King of Thieves, and more
- Mobile F2P; Hypercasual, Casual, and Mid-core genre expertise
- ex-Rovio, Next Games, Space Ape
- Led F2P product and design direction across Compass Point: West (+50% ARPPU), Rival Kingdoms (event IAP conversion +80%), Sunshine Days (92% Steam), Mosaic of the Strange (95% Steam), Angry Birds Star Wars 2, Plunder Pirates, TWD: No Man’s Land, Fastlane, and more.
- Mobile F2P and PC; Multi-genre expertise
- ex-Sony, Ubisoft, Electronic Arts
- Led product and UX improvements on Hungry Shark World (+18% retention, +76% CTR), Soccerverse (+50% projected monthly revenue), and more.
- Multi-platform; Multi-genre expertise
- ex-Perfect World, MY.GAMES, Phoenix Labs, Lava Labs
- Worked on D&D Neverwinter, Star Trek Online, Warface, Conquerors Blade, WW3, Fae Farm, and more
- Mobile F2P, PC/Console, and Web3; MMO, Shooter, RTS, and Simulation genre expertise
- ex-Kabam, Glu, Boss Fight, Mythical Games, WB Games
- Worked on Kingdoms of Camelot (+20% LTV), Diner DASH Adventures (+10% retention), Realm of the Mad God (+100% daily revenue), Game of Thrones: Conquest, Multiversus, and more
- Mobile F2P, PC/Console, and Web3; Time Management, 4X Strategy, and Social Casino genre expertise
- ex-LucasArts, Zynga, Tapjoy, Unity, Wargaming, Immersv, RubyPlay
- Developed product insights, GTM planning, project management, app design, and business development across multiple games, apps, and products
- Mobile F2P, PC/Console, iGaming, Web3, and AR/VR; Multi-genre expertise
- Digital, Marketing and Print design
- Worked on Call of Duty, Clash Royale, NFL Rivals, Overwatch, Marvel Puzzle Quest, eFIFA, ESL FACEIT Group (+250% social engagement), and more
- Mobile F2P, PC/Console, Esports, iGaming, and Web3; Genre-agnostic expertise
- ex-2nd Order Solutions, ALDORA
- Led and built infrastructure for data collection, market research, modeling, and analytics efforts across data organizations
- Multi-platform and -vertical; Genre-agnostic expertise
Trusted by Teams Like Yours

“We’ve loved working with Naavik. They deeply understand the games industry and have been an incredibly valuable partner through both their strategic research consulting and embedded talent services. We highly recommend them.”
MICHAEL ACTON SMITH, CEO & CO-FOUNDER


“I worked with Naavik for over a year on our RPG and it was quite possibly one of the best consultation and cooperative design experiences I’ve ever had. They quickly demonstrated their expertise in ideation, documentation, communication, and iterative design. I would gladly make use of Naavik’s skills again and I would encourage anyone else looking for expert game design support to reach out to them ASAP!”
JOSIAH WALLACE, SENIOR GAME DESIGN MANAGER


“Naavik’s professionalism, deep understanding of fundamental game design principles, and ability to pinpoint structural design issues played a key role for the success of our project. I highly recommend collaborating with them if you are looking for an external perspective during your development process.”
LUDOVIC LHUILLIER, SENIOR PRODUCT MANAGER


“Naavik’s game design services have been instrumental in shaping Auto Legends into the engaging, player-driven experience we envisioned. Their car racing insights and guidance helped us refine our core gameplay loops, enhance progression mechanics, and ensure that each feature contributed to a more cohesive and compelling player journey. Thanks to Naavik’s expertise in web2 and web3 gaming, Auto Legends is becoming a standout title, and we’re thrilled with the partnership.”
PETER PHAM, CEO

Join Naavik’s Talent Pool

JOIN A SELECT GROUP
Join a global pool of top-tier, cross-functional games talent.
MEET YOUR NEW TEAM
Rapidly embed into teams that need your expertise.
START WORKING!
Hit the ground running, earn competitive rates, and let Naavik handle the rest.
How Can We Help?
Please fill out this form (or email us at [email protected]), and we’ll get back to you shortly.


