Fractional Talent Collective

Top-tier gaming talent,
embedded flexibly, available rapidly

How it Works

Get Started in Three Steps

1

Requirement Gathering

Over a call or email, we better understand who exactly you’d consider a perfect fit, your engagement needs, and responsibilities scope.

2

Meet the Talent

We vet remote-first candidates to your criteria, share profiles, and set up intro calls so you can connect directly with the chosen talent.

3

Start Work!

Once you’re happy with your candidate, we start embedding immediately — with a 3-month trial, 6-month minimum, and tailored pricing.

Search for These Fractional Roles Today!

Data Science & Analytics

Data Analysts
Data Scientists
Product Analysts

Engineering

AI Engineers
Backend Engineers
DevOps Engineers
Gameplay Engineers
Graphics Engineers
Tools Engineers

Game Design & Product

Game Designers
Level Designers
Live Operations Managers
Product Managers
Technical Designers
UI/UX Designers

Marketing & Community

Ad Monetisation Managers
Brand Marketing Managers
Community Managers
Performance Marketing Managers
Product Marketing Managers
Social Media Specialists

Narrative & Writing

Game Writers
Narrative Designers
Technical Writers

Production

External Development Managers
Producers
Technical Producers

Quality Assurance

Automation Engineers
QA Analysts
QA Engineers
QA Testers

Visual & Audio Design

3D/2D Artists
3D/2D Animators
Audio Designers
Concept Artists
Technical Artists
VFX Artists

Looking for Another Role?

Reach out for any role you’re thinking of! Our actively available talent pool is expanding every day.

A Snapshot of Our Talent Pool

Anmol Agarwal
Head of UA
Bengaluru, India
Since 2020
  • ex-Skillz, PokerStars, Junglee Games
  • Led multi-million-dollar UA and growth programs at Skillz (+40% ROI), Junglee Games (3x user growth), and PokerStars (3x user growth).
  • Mobile F2P; Casual, Midcore, Social Casino, and RMG genre expertise.
Anton Licht
Principal Game Designer / Developer
Berlin, Germany
Since 2013
  • ex-King, Wooga, 5th Planet Games; Co-founder of Sudden Forest (PC indie studio)
  • Part of June’s Journey founding production team ($1B+ revenue), and worked on Tintin Match, Vampire Therapist, Candy Crush, and more. Currently building Summer on Tidewind.
  • Mobile F2P, PC, and UGC; Multi-genre expertise
Artem Zaporozhets
Principal Economy / Systems Designer
Split, Croatia
Since 2013
  • ex-Outfit7, Immutable, JavaRush
  • Worked on the My Talking Tom franchise (+7.5% LTV), Guild of Guardians (foundational Web3 economy architecture), and JavaRush (+70% profit growth via gamification).
  • Mobile F2P, Web3, and iGaming; RPG, Simulation, and Hybridcasual genre expertise
Artiom Lunev
Chief Technology Officer
Dublin, Ireland
Since 2010
  • ex-Scopely, Activision Blizzard
  • Worked on Star Trek: Fleet Command, Skylanders, Guitar Hero, and Call of Duty
  • Multi-platform focus; Strategy, RPG, and Shooter genre expertise
Bill Allred
Chief Product Officer
Los Angeles, United States
Since 2010
  • ex-Zynga, Meta, Wildcard Alliance
  • Led product for Zynga’s Words With Friends, and Supernatural (VR fitness app, acquired by Meta)
  • Mobile F2P, PC, and VR; Casual genre expertise
Casey Kuczik
Director of Product
Los Angeles, United States
Since 2004
  • ex-Electronic Arts, Bigpoint, Ubisoft, Pixel United
  • Worked on Hungry Shark World (D7 +4pp, IAP-to-IAA ratio +5%) and South Park Phone Destroyer (Game Director)
  • Mobile F2P; card battlers, action, and sports genre expertise
Chris Mellor
Lead Talent Acquisition Manager
Sheffield, United Kingdom
Since 2016
  • ex-Aardvark Swift; Founder of Top of the Game (specialising in gaming recruitment)
  • Placed senior commercial leaders and brokered partnerships for studios worldwide, driving 20%+ commercial growth.
  • Mobile F2P, and PC/Console; Genre-agnostic expertise
David Elton
Executive Producer
Vancouver, Canada
Since 1998
  • ex-Electronic Arts, Microsoft, Zynga, Capcom
  • Worked on the Need for Speed franchise, SSX franchise, Smurfs Village, and Mario Kart; $1.3B+ revenue generated and 30+ games shipped
  • Mobile F2P and PC/Console; Multi-genre expertise
Duc Le
Lead Data Analyst
Ho Chi Minh City, Vietnam
Since 2020
  • ex-SoftFun, Amanotes
  • Drove analytics excellence by revamping data pipelines (8× faster, +3–6% accuracy) and executing 20+ A/B tests, delivering +15% improvements in retention and revenue
  • Mobile F2P; Genre-agnostic expertise
Elinor Schops
Chief Business Officer
Berlin, Germany
Since 2013
  • Miraculous Corp, ex-UG Labs, Crazylabs, Gravity
  • Built and scaled IP-led gaming portfolios, with deep expertise in licensing economics, cross-platform strategy, and market entry strategy across the US, Europe, LATAM, and Israel
  • Mobile F2P, PC/Console, UGC; Casual, Simulation, RPG genre expertise
Felipe Mata
Director of Product
Barcelona, Spain
Since 2012
  • ex-King, ZeptoLab, FunPlus, Voodoo
  • Worked on Bubble Witch 3 (>$0.5M daily bookings within two months), Bubble Witch 2 (2× LTV in three months), and the Cut the Rope franchise (launched 4 new titles in two years)
  • Mobile F2P; Casual Puzzle, Hybridcasual, and Strategy genre expertise
Gili Sasson
Lead Data Analyst & Economy Designer
Toronto, Canada
Since 2014
  • ex-Playtika, Jam City
  • Led game economy, monetization, and analytics strategies across multiple games, driving significant gains in revenue, retention, and engagement
  • Mobile F2P; Genre-agnostic expertise
Harshil Doshi
Senior Producer
Mumbai, India
Since 2012
  • ex-Zynga, MPL, PlaySimple, Gameberry Labs
  • Worked on Ludo Star, Parchisi Star, Daily Themed Crossword, FarmVille 2, and more
  • Mobile F2P and RMG; Casual, Word, and Simulation genre expertise
Heather Bales
Head of Live-Ops
Seattle, United States
Since 2010
  • ex-WorldWinner, Skillz, Big Fish Games, NCSoft
  • Reversed portfolio revenue decline and increased ARPU by +15% through economy redesign, monetization innovation, and lifecycle-driven engagement systems
  • Mobile F2P, PC, and Browser; Casual, RMG, and iGaming genre expertise
Julie Tonna
Senior UA Manager
Marseille, France
Since 2019
  • ex-ironSource, Apple
  • Led inorganic growth strategy, creative testing, and data analytics across top-tier gaming titles, maximizing reach, retention, and ROI
  • Mobile F2P and Apps; Multi-genre expertise
Karl Schmidt
Chief Technology Officer
Vancouver, Canada
Since 2006
  • ex-Relic, DeNA, Mobify, Gasket Games (Technical Co-founder)
  • Worked on Company of Heroes, Dawn of War II, Space Marine, and Storm Ground
  • Mobile F2P, and PC/Console; RTS, Turn-based, and FPS genre expertise
Lawrence Kwa
Director of Production / Product
London, United Kingdom
Since 2006
  • ex-Konami, Koei Tecmo, Kabam, IGG, Improbable, Wanda
  • Set up multiple global teams & studios; Shipped 20+ titles across platforms / genres
  • Mobile F2P and PC/Console; Multi-genre expertise
Lucas González Torres
Senior Product Manager / Game Designer
Barcelona, Spain
Since 2005
  • ex-Gameloft, Kongregate, Yodo1, Zeptolab, Pyro Studios, Tequila Works.
  • Led soft / global launch of C.A.T.S. (+100M downloads, +$60M revenue); Worked on Where’s My Water 2, Rodeo Stampede, Asphalt franchise, Deadlight, Disney IP casual titles, and more.
  • Mobile F2P and PC/Console; Casual / Mid-core Puzzle, Action, and Card Battler genre expertise
Luis Contreras
Head of Product Marketing
San Francisco, USA
Since 2008
  • ex-Scopely, Ubisoft, Mythical Games, NCSoft, Illumix
  • Led product marketing, GTM, and portfolio growth, working alongside product, UA, and live-ops teams, and drove sustained improvements in UA efficiency, mid-term retention, and LTV
  • Mobile F2P, PC/Console, Browser, AR/VR, and Web3; Multi-genre expertise
Marion Balinoff
Lead Influencer Marketing Manager
Barcelona, Spain
Since 2018
  • ex-Socialpoint, Ten Square Games
  • Worked on Dragon City, June’s Journey, Hay Day, and more, generating 190M+ views, acquiring 2M+ users, and driving 10%+ profit increase
  • Mobile F2P and PC/Console; Genre-agnostic expertise
Matt Dann-Clausen
Director of Systems / Economy / Live-Ops Design
Copenhagen, Denmark
Since 1987
  • ex-Jagex, Ubisoft, MovieStarPlanet, IO Interactive
  • Designed and evolved complex game systems / economies / live-ops strategies for RuneScape, MovieStarPlanet, Hitman franchise (new episodic business model), and more.
  • Mobile F2P and PC; social, strategy, live-ops, and economy design expertise
Michael Lee
Lead Product Marketing Manager
San Francisco, United States
Since 2011
  • ex-Disney, Netmarble, SEGA, Glu, Crunchyroll, Jam City
  • Led creative strategy and insights for multiple titles, including Disney Emoji Blitz (+20% ROAS) and Grand Summoners (+30% ASO conversion)
  • Mobile F2P; RPG and Casual genre expertise
Mirko Yu
Lead Ad Monetization Manager
Turin, Italy
Since 2018
  • ex-Yodo1 Games, TikTok, ZeptoLab
  • Increased ad revenue by +20–100% across multiple games, including Cut the Rope, C.A.T.S., Bullet Echo, King of Thieves, and more
  • Mobile F2P; Hypercasual, Casual, and Mid-core genre expertise
Mitchell Smallman
Director of Product / Creative Director
London, United Kingdom
Since 2009
  • ex-Rovio, Next Games, Space Ape
  • Led F2P product and design direction across Compass Point: West (+50% ARPPU), Rival Kingdoms (event IAP conversion +80%), Sunshine Days (92% Steam), Mosaic of the Strange (95% Steam), Angry Birds Star Wars 2, Plunder Pirates, TWD: No Man’s Land, Fastlane, and more.
  • Mobile F2P and PC; Multi-genre expertise
Nat Herman
UX Director
London, United Kingdom
Since 2010
  • ex-Sony, Ubisoft, Electronic Arts
  • Led product and UX improvements on Hungry Shark World (+18% retention, +76% CTR), Soccerverse (+50% projected monthly revenue), and more.
  • Multi-platform; Multi-genre expertise
Peter Im
Principal Product Manager
San Francisco, United States
Since 2010
  • ex-Kabam, Glu, Boss Fight, Mythical Games, WB Games
  • Worked on Kingdoms of Camelot (+20% LTV), Diner DASH Adventures (+10% retention), Realm of the Mad God (+100% daily revenue), Game of Thrones: Conquest, Multiversus, and more
  • Mobile F2P, PC/Console, and Web3; Time Management, 4X Strategy, and Social Casino genre expertise
Rob Carroll
Chief Product Officer
San Diego, United States
Since 2009
  • ex-LucasArts, Zynga, Tapjoy, Unity, Wargaming, Immersv, RubyPlay
  • Developed product insights, GTM planning, project management, app design, and business development across multiple games, apps, and products
  • Mobile F2P, PC/Console, iGaming, Web3, and AR/VR; Multi-genre expertise
Tatiana Snyder
Senior Graphic Designer
New Jersey, United States
Since 2012
  • 13+ years in Digital, Marketing and Print design
  • Worked on Call of Duty, Clash Royale, NFL Rivals, Overwatch, Marvel Puzzle Quest, eFIFA, ESL FACEIT Group (+250% social engagement), and more
  • Mobile F2P, PC/Console, Esports, iGaming, and Web3; Genre-agnostic expertise
Tosan Johnson
Data Analytics Manager
New York, United States
Since 2020
  • ex-2nd Order Solutions, ALDORA
  • Led and built infrastructure for data collection, market research, modeling, and analytics efforts across data organizations
  • Multi-platform and -vertical; Genre-agnostic expertise
Alan Barasch
Executive Producer
Los Angeles, USA
Since 1994
  • ex-Interplay, Treyarch, Activision, Sony, EA, Amber, Huuuge Games
  • Worked on 100+ launched games. Produced top 10 iOS versions of Wheel of Fortune and Jeopardy!
  • Mobile F2P and PC/Console, with multi-genre expertise
André Persson
Chief Marketing Officer
Stockholm, Sweden
Since 1995
  • ex-Bandai Namco, Square Enix, THQ, Sharkmob/Tencent, Starbreeze, CI Games
  • Planned & Launched over 200 games including Dark Souls, Tekken, Final Fantasy, Hitman, Payday, Little Nightmares
  • PC, Console, Mobile, Live Services, Digital & Physical Product Management
Anthony Pecorella
Executive Producer & System Designer
Winston-Salem, USA
Since 2008
  • ex-Kongregate, Imangi Studios (Temple Run)
  • Worked on Temple Run 2, AdVenture Capitalist, Defender’s Quest, Kongregate.com (Director of Platform, BD, QA, and Community)
  • Cross-functional management on Mobile F2P, Web, PC, Idle Games and Tower Defense
David Sinclair
UX Director
Austin, USA
Since 2006
  • ex-Bungie Ubisoft, Crytek, and SOE
  • Leading UX teams on franchises such as Destiny and Far Cry
  • Broad, multi-platform development expertise with depth in shooters, open worlds, and RPG systems
Derrick Reyes
Audio Director
Las Vegas, USA
Since 2009
  • ex-Cryptic Studios, Cold Iron Studios, Scopely, Yager
  • Audio vision development, budget planning, scaling framework, asset creation, implementation, tools development across Aliens: Fireteam Elite 1 and 2, Neverwinter, and Star Trek Online
  • Multi-platform expertise, Wwise, Unreal, Unity, and FMod
Heloisa Yoshioka
Senior Game Designer
Sao Paulo, Brazil
Since 2009
  • ex-Wooga and Moonactive (Magmatic)
  • Economy designer on June’s Journey improving long-term retention and monetization. Designed Travel Town’s game economy model.
  • Mobile free-to-play, expert in casual games. Specializing in game systems and game economy
Jeremy Raszko
Head of Publishing
Amsterdam, Netherlands
Since 2015
  • ex-Shiro Games, Gearbox Publishing, MY.GAMES, Iceberg Interactive
  • Led publishing and marketing from strategy to operations across 30+ titles, including Ascenders: Beyond the Peak, Frostrail, SpaceCraft, Farever, Remnant, Neverwinter, Star Trek Online
  • PC/Console; Multi-genre expertise
Jordan Mirrer
IP, Partnerships, and BD Director
Los Angeles, USA
Since 2009
  • Apple, ex-Sony and Capcom.
  • Emmy-winning executive. Drove 3x revenue growth and secured $10M+ in IP licensing and brand partnership deals with Apple, Amazon, Scopely, Paramount, Ubisoft
  • Multi-platform expertise including web, tabletop, transmedia, and UGC. Genre-agnostic expertise.
Kelly Chiu
Chief Marketing Officer
London, United Kingdom
Since 2017
  • ironSource / Unity (via Luna Labs). ex-Adikteev and GameAnalytics
  • Marketing leadership for growth-stage gaming tech companies, including Appcharge, Boldwin Technology and Geeklab
  • 0 to 1 B2B GTM, product marketing and brand for mobile analytics, user acquisition, monetisation, programmatic advertising, and payments platforms
Lisa Steele
Talent Acquisition Lead
Barnsley, United Kingdom
Since 2005
  • ex-Gunzilla Games, inGame Recruitment, Darewise
  • Comprehensive talent landscape understanding, successfully hiring across creative, technical, and leadership roles
  • PC, Console expertise, from AAA to start-ups, indie and SME game studios support
Matthieu Hurel
Senior Game Scout
Paris, France
Since 2018
  • ex-Plug In Digital NetEase Games
  • Led game scouting, editorial and production support, developer relations, and investment due diligence across indie-to-AAA teams
  • PC/Console expertise with Mobile insight. Experienced in Action, Adventure, Platformer, Puzzle, Rhythm, Rogue-like, RPG and Tactical
Mike Markin
Chief Marketing Officer
San Diego, USA
Since 1995
  • ex-The Sandbox / Pixowl, NCSoft, Interplay, NovaLogic
  • 90M+ mobile downloads and $4.6B+ lifetime revenue across 25+ PC and mobile titles, including: The Sandbox Web3 and mobile, Snoopy, Garfield, Guild Wars, Lineage II, Baldur’s Gate, Fallout.
  • Mobile F2P, PC, Web3, and UGC; MMO, RPG, Sandbox, Casual, Simulation
Razvan Ciuca
Executive Producer
Newcastle upon Tyne, United Kingdom
Since 2006
  • Leading large-scale teams at global studios including Ubisoft.
  • Led cross-functional teams of 100+ developers on major franchises including The Division, optimizing global co-development and delivery through data-driven production frameworks
  • Platform agnostic with expertise in Multiplayer, Action-Adventure, RPG, and R&D tracks.
Sergio Palacios
Lead Animator
Berlin, Germany
Since 1993
  • ex-Ubisoft, King, and Playrix.
  • Contributed to 40+ shipped titles across hands-on production, team leadership, mentoring, outsourcing, and consulting.
  • Console, PC, and mobile expertise using Unity and Unreal Engine. Action, Strategy, RPG, Multiplayer, Casual, and Live-Service genre experience.
Steven Kovensky
Chief Commercial Officer
Berlin, Germany
Since 2001
  • ex-Foundation 9, Ubisoft, Humble Bundle
  • Built and scaled the Humble Bundle commercial team, leading bundles, store, publishing and subscriptions. Generated $250m for charity, and more for worldwide dev/pub partners
  • PC and console focus with genre-agnostic experience across USA, Europe, and Asia
Tristan Corbett
Marketing Director
San Francisco, USA
Since 2010
  • ex-Capcom, Crystal Dynamics, ArenaNet, 2K, Maximum Entertainment
  • Built global brand strategy, go-to-market campaigns, and publishing operations across AAA and indie titles including Monster Hunter, Borderlands, Tomb Raider, and Guild Wars
  • PC/Console Premium, Indie, and F2P. Genre agnostic expertise
Looking for Another Role?
Reach out for any role you’re thinking of! Our actively available talent pool is expanding every day.

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