Fractional Talent Collective

Top-tier gaming talent,
embedded flexibly, available rapidly

How it Works

Get Started in Three Steps

1

Requirement Gathering

Over a call or email, we better understand who exactly you’d consider a perfect fit, your engagement needs, and responsibilities scope.

2

Meet the Talent

We vet remote-first candidates to your criteria, share profiles, and set up intro calls so you can connect directly with the chosen talent.

3

Start Work!

Once you’re happy with your candidate, we start embedding immediately — with a 3-month trial, 6-month minimum, and tailored pricing.

Search for These Fractional Roles Today!

Data Science & Analytics

Data Analysts
Data Scientists
Product Analysts

Engineering

AI Engineers
Backend Engineers
DevOps Engineers
Gameplay Engineers
Graphics Engineers
Tools Engineers

Game Design & Product

Game Designers
Level Designers
Live Operations Managers
Product Managers
Technical Designers
UI/UX Designers

Marketing & Community

Ad Monetisation Managers
Brand Marketing Managers
Community Managers
Performance Marketing Managers
Product Marketing Managers
Social Media Specialists

Narrative & Writing

Game Writers
Narrative Designers
Technical Writers

Production

External Development Managers
Producers
Technical Producers

Quality Assurance

Automation Engineers
QA Analysts
QA Engineers
QA Testers

Visual & Audio Design

3D/2D Artists
3D/2D Animators
Audio Designers
Concept Artists
Technical Artists
VFX Artists

Looking for Another Role?

Reach out for any role you’re thinking of! Our actively available talent pool is expanding every day.

A Snapshot of Our Talent Pool

Artiom Lunev
Chief Technology Officer
Dublin, Ireland
  • 15+ years; ex-Scopely, Activision Blizzard
  • Worked on Star Trek: Fleet Command, Skylanders, Guitar Hero, and Call of Duty
  • Technical leadership across gaming platforms; Strategy, RPG, and Shooter genre expertise
Casey Kuczik
Director of Product
Los Angeles, USA
  • 17+ years; ex-Electronic Arts, Bigpoint, Ubisoft, Pixel United
  • Worked on Hungry Shark World (D7 +4pp, IAP to IAA ratio +5%), and South Park Phone Destroyer (Game Director)
  • Mobile F2P; Card Battlers, Action, and Sports genre expertise
David Elton
Executive Producer
Vancouver, Canada
  • 27+ years; ex-Electronic Arts, Microsoft, Zynga, Capcom
  • Worked on Need for Speed franchise, SSX franchise, Smurfs Village, and Mario Kart; $1.3B+ revenue generated; 30+ games shipped
  • Mobile F2P and PC/Console; Multi-genre expertise
Duc Le
Lead Data Analyst
Ho Chi Minh City, Vietnam
  • 5+ years; ex-SoftFun, Amanotes
  • Drove analytics excellence by revamping pipelines (8x faster, +3–6% accuracy), executing 20+ A/B tests (+15% retention and revenue), and more
  • Mobile F2P; Genre-agnostic expertise
Geet Malhotra
Senior Game and Economy Designer
Vancouver, Canada
  • 14+ years; ex-Playtika, Square Enix, Jam City, EA
  • Worked on EA FC Mobile (+30% ARPDAU), Tomb Raider Reloaded, and World Series of Poker
  • Mobile F2P and PC/Console; Sports, Simulation, Strategy, and Casual genre expertise
Gili Sasson
Lead Data Analyst and Economy Designer
Toronto, Canada
  • 13+ years; ex-Playtika, Jam City
  • Led game economy, monetization, and analytics strategies across multiple games, driving significant boosts in revenue, retention, and engagement
  • Mobile F2P; Genre-agnostic expertise
Harshil Doshi
Senior Producer
Mumbai, India
  • 13+ years; ex-Zynga, MPL, PlaySimple, Gameberry Labs
  • Worked on Ludo Star, Parchisi Star, Daily Themed Crossword, Farmville 2, and more
  • Mobile F2P and RMG; Casual, Word, and Simulation genre expertise
Julie Tonna
Senior UA Manager
Marseille, France
  • 7+ years; ex-ironSource, Apple
  • Managed inorganic growth strategy, creative testing, and data analytics on top-tier gaming titles that maximized reach, retention, and ROI
  • Mobile F2P and Apps; Multi-genre expertise
Khaled Alroumi
Director of Game and Economy Design
Kuwait City, Kuwait
  • 12+ years; ex-Sand Forge Games, Open Loot, Illuvium, Big Time
  • Led game, economy, monetization and live-ops design Big Time ($100M+ revenue driven), and Illuvium ($70M+ NFT sales)
  • Mobile F2P, PC, and Web3; MMO, RPG, Auto Battler, Build & Battle, and Midcore genre expertise
Marion Balinoff
Lead Influencer Marketing Manager
Barcelona, Spain
  • 7+ years; ex-Socialpoint, Ten Square Games, Wooga, Supercell
  • Worked on Dragon City, June’s Journey, Hay Day, and more, generating 190M+ views, acquiring 2M+ users, and driving 10%+ profit increase
  • Mobile F2P and PC/Console; Genre-agnostic expertise
Michael Lee
Lead Product Marketing Manager
San Francisco, USA
  • 14+ years; ex-Disney, Netmarble, SEGA, Glu, Crunchyroll, Jam City
  • Led creative strategy and insights for multiple games, including Disney Emoji Blitz (+20% ROAS) and Grand Summoners (+30% ASO conversion)
  • Mobile F2P; RPG and Casual genre expertise
Mirko Yu
Lead Ad Monetization Manager
Turin, Italy
  • 7+ years; ex-Yodo1 Games, TikTok, ZeptoLab
  • Increased ad revenue on multiple games by +20-100%, including Cut The Rope, C.A.T.S, Bullet Echo, King of Thieves, and more
  • Mobile F2P; Hypercasual, Casual, and Midcore genre expertise
Ömer Karakayali
Director of Publishing
Amsterdam, Netherlands
  • 16+ years; ex-Perfect World, MY.GAMES, Phoenix Labs, Lava Labs
  • Worked on D&D Neverwinter, Star Trek Online, Warface, Conquerors Blade, WW3, Fae Farm, and more
  • Mobile F2P, PC/Console, and Web3; MMO, Shooter, RTS, and Simulation genre expertise
Peter Im
Principal Product Manager
San Francisco, USA
  • 15+ years; ex-Kabam, Glu, Boss Fight, Mythical Games, WB Games
  • Worked on Kingdoms of Camelot (+20% LTV), Diner DASH Adventures (+10% retention), Realm of the Mad God (+100% daily revenue), Game of Thrones: Conquest, MultiVersus, and more.
  • Mobile F2P, PC/Console, and Web3; Time Management, 4X Strategy, and Social Casino genre expertise
Rob Carroll
Chief Product Officer
San Diego, USA
  • 18+ years; ex-LucasArts, Zynga, Tapjoy, Unity, Wargaming, Immersv, RubyPlay
  • Developed product insights, GTM planning, project management, app design and business development across multiple games, apps, and products
  • Mobile F2P, PC/Console, iGaming, Web3 and AR/VR; Multi-genre expertise
Tatiana Snyder
Senior Graphic Designer
New Jersey, USA
  • 13+ years in Digital, Marketing and Print design
  • Worked on Call of Duty, Clash Royale, NFL Rivals, Overwatch, Marvel Puzzle Quest, eFIFA, ESL FACEIT Group (+250% social engagement), and more
  • Mobile F2P, PC/Console, Esports, iGaming, and Web3; Genre-agnostic expertise
Tosan Johnson
Data Analytics Manager
New York, USA
  • 5+ years; ex-2nd Order Solutions, ALDORA
  • Led and built infrastructure for data collection, market research, modeling, and analytics efforts across data organizations
  • Multi-platform and -vertical; Genre-agnostic expertise
Looking for Another Role?
Reach out for any role you’re thinking of! Our actively available talent pool is expanding every day.

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START WORKING!

Hit the ground running, earn competitive rates, and let Naavik handle the rest.

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