The floodgates have burst open at Ubisoft. Since the launch of Star Wars Outlaws, Ubisoft stock (UBI) on the Euronext Paris exchange (UBI) has plummeted by a third, the most dramatic two-week decline in the company's history.
This tumultuous period has sent the company’s stock to its lowest levels since 2014, when revenue was half that of fiscal year 2024, and earnings before taxes were negative, versus €262.4M today, and global industry revenues were materially lower than they are now.
Ubisoft didn’t enter this position overnight. In fact, its stock chart illustrates this has been a problem fomenting since at least 2018. It was then that Bloomberg Businessweek reported Ubisoft had nearly 16,000 developers, a larger team than all other competitors, and was producing about six AAA titles per year versus three from the likes of EA and Take-Two. However, net revenue per game was the lowest among its rivals, partly due to the quality of its output and partly due to preferences transitioning to live service games, which the company has long struggled with.
Saturation and Quality Control
It’s clear Ubisoft has mismanaged some of its IPs. Assassin’s Creed, the studio’s best known and highest selling franchise, has seen sales fluctuate with critical reception. To date, there have been 12 games in the main series, with PC Metascores ranging from 70 for Unity to 88 for Brotherhood. After building momentum with Black Flag, sales for the series cratered with Unity and Syndicate, only to rebound with the more positively received titles Origins, Odyssey and Valhalla.
Unfortunately, Mirage suffered from the same fate of declining sales as Unity, with an estimated 6M unit sales (though this number should increase by a couple of million units as back catalog sales pick up). Furthermore, Ubisoft reports revenue rather than units for recent titles, and its microtransactions and DLC have added new revenue streams.
Ubisoft proves that game sales are correlated with quality. Even though critics still rate new AC games at around the 80 range, players have become exhausted by the core gameplay mechanics, mission structures, and bloated main stories, which take dozens of hours to beat and even longer to finish 100%. The threshold for getting a "great" Metascore has only increased with time and competition. Despite some significant changes in recent titles, the sheer volume of releases over the years has diluted the appeal of the franchise.
Games such as The Witcher 3, Red Dead Redemption 2, and The Legend of Zelda: Breath of the Wild have offered players expansive, critically acclaimed open-world experiences that set new standards for quality. Simultaneously, there was a preference shift toward live service games; multiplayer experiences; and shorter, more frequent gaming sessions. Ubisoft’s emphasis on long, story-driven experiences coupled with sometimes less-than-stellar quality haven’t quite met gamers’ expectations in a landscape filled with great titles. Ubisoft’s latest AAA release, Star Wars Outlaws, was highly anticipated by gamers, but holds a disappointing 76 Metascore and even poorer 5.4 user score.
Far Cry 6 was the most poorly reviewed game in that series, and Tom Clancy titles since Rainbow Six Siege have not sold to Ubisoft’s expectations. The firm has cited competition in the third-person shooter genre for the middling sales of 2019’s The Division 2, whose launch came during the battle royale boom — an area in which Ubisoft utterly failed with Hyper Scape, a title closed within two years of launch. XDefiant, released just a few months ago, has already seen concurrent player counts falling below 20K players, and Ubisoft has been mulling its closure. The latest Ghost Recon also failed due to live ops struggles.
The lack of innovation and quality only explains part of the equation: Ubisoft’s flagging top-line sales. The revenue for fiscal year 2024, €2.3B is in line with the sales of €2.2B from three years prior. On its own, this is not alarming, especially considering the gaming industry is about the same size as it was in 2021.
Unbearable Bloat
What is concerning are ballooning expenses at the company, as operating expenses have risen from €1.5B to €1.8B over the same period. Furthermore, due to its growing debt load, interest expense is now a material €50M annually, up from €17M in 2021.
While many of Ubisoft’s Western peers continue to rightsize, the French publisher has been reticent to conduct mass layoffs. In fact, its employee count of 19,011 is just 9% lower than its peak headcount of 20,655 in 2022. The most shocking statistic here is that the company’s stock with 19,000 employees is lower than when it had 10,000 employees.
The chart below from SuperJoost clearly puts things into perspective. Ubisoft generates $96,403 in revenue per employee, just a third of what second-to-last-place Capcom makes from its 3,332 employees. Topping the list are Bandai Namco and EA, which showcase that you can be a video game giant with more than 10K staffers while also generating very high per capita revenues.
There is clearly a lot of bloat at the French publisher, which begs the question, why has the company not undertaken major restructuring efforts? Fiscal year 2023 saw a staggering €1.44B spent on R&D, a figure 74% higher than the previous record year in 2021. Franchises like Assassin’s Creed and Far Cry have long development cycles and require large, dedicated teams, and Ubisoft might believe it has a “smoking gun” to turn its prospects around. Furthermore, the company has realized the need to innovate with games like XDefiant, necessitating increased staffing levels. Unfortunately for Ubisoft, none of its new IP attempts have materialized into anything meaningful.
Unlike other more centralized game developers, Ubisoft has over 40 studios spread across multiple countries, each contributing to various projects. Different regions have varying labor laws and economic conditions, making widespread layoffs more complex and less desirable in certain markets.
Ubisoft does not break out its headcount by region, but roughly a quarter of studios are in North America, a quarter are in Asia, and half are in Europe. Particularly in Europe (and especially France), labor laws and unionization efforts provide stronger protections for employees, making mass layoffs more difficult to implement. The publisher has also seen growing labor movements within its workforce, as evidenced by February’s strike at Ubisoft Paris over wage concerns. However, even though there are difficulties in France, this is no excuse for the company’s lack of efficiency everywhere else.
In an open letter to the board dated September 9th, minority shareholder AJ Investments highlighted these operational efficiencies. It took exception to Ubisoft’s high employee count and called for cost reductions, staff optimization, and to focus on its main IPs. While activists’ calls for action typically lead to an increasing stock price, Ubisoft stock actually fell 7.1% the day after the news broke, as AJ holds less than 1% in the company and is powerless to change the company’s course.
Tencent’s increased 49.9% stake in the Guillemot family’s holding company may have had a role to play. Tencent’s ownership via the holding company gives the family outsized control, as voting rights are deferred from the Chinese technology company. This lack of accountability has almost certainly kept Ubisoft from making the difficult restructuring decisions necessary to operate profitability.
Finally, the pride of the Guillemot family may have a role to play. Instead of admitting defeat and axing vast swathes of the company, Ubisoft has adopted other cost-cutting strategies to improve operational efficiency. These measures include canceling underperforming or risky projects (like Splinter Cell VR and Ghost Recon Frontline) and reducing nonessential expenses. Ubisoft has also been reorganizing its internal processes to optimize its development pipeline, focusing on fewer but purportedly more impactful projects.
Speaking of the Guillemot family, it’s difficult to imagine a major turnaround taking place with the five brothers still at the helm. Record R&D spending has delivered nothing; Skull and Bones was famously stuck in development hell for a decade, only to release to mixed reviews. Yves Guillemot justified its $70 price tag by calling the title a "quadruple-A game." Perhaps this reflects the massive $200M-plus price tag it cost to develop the game, but it does not reflect its reviews or sales. For the record, the physical standard edition of Skull and Bones on PS5 is currently selling for $24 on Amazon.
Company leadership, headed up by Yves Guillemot since he founded the business in 1986, deserves credit for Ubisoft’s rise to prominence — but they are also responsible for countless cancellations, cost overruns, and forays that went nowhere.
Ubisoft’s push into blockchain gaming with 2021’s Quartz initiative was universally panned, with even Ubisoft’s own developers expressing frustration with the move. As of July 2024, the company is still trying to make this push happen, even though NFT sales are magnitudes lower than in 2021.
The Bottom Line
Ubisoft is facing significant challenges that have been brewing for years, with stagnant sales, rising expenses, and a failure to innovate or capitalize on new gaming trends. Despite efforts to diversify with new IPs and cost-cutting strategies, the company’s top IPs show signs of franchise fatigue and prompt questions about what’s next.
Compounding the issue is a ballooning workforce, longer development cycles, and an inability to shed underperforming projects or make meaningful staffing reductions due to labor laws and internal dynamics.
Tencent’s involvement and backing of the Guillemot family has only added to the complexity of Ubisoft’s situation. While the company is far from insolvency, its stock's dramatic decline and ongoing struggles suggest that without significant restructuring or fresh creative direction, Ubisoft’s ability to remain competitive in an evolving gaming landscape is in jeopardy.
Despite potential hits on the horizon like Assassin’s Creed Shadows, more structural change is needed, and it starts with new leadership able to make tough decisions and steer the company into a new era of gaming.
A Word from Our Sponsor: OVERWOLF
Integrate Safe UGC Into Your Game with CurseForge For Studios
Overwolf is an all-in-one platform that lets creators build, share, and monetize in-game apps, mods, and private servers. With over 178,000 creators and 100M monthly active users, Overwolf supports the world’s most popular AAA titles such as League of Legends, Minecraft, World of Warcraft, and 1,500 other games.
For game developers, Overwolf offers CurseForge For Studios. CurseForge For Studios is a white-label solution that lets game makers and publishers easily integrate mods safely and seamlessly into their games, both existing and new, at zero cost. It’s battle-tested by AAA studios and games, including Krafton (inZOI), Studio Wildcard (ARK), TakeTwo Interactive (KSP), and others.
CurseForge For Studios offers:
- Cross-Platform Modding: Integrate Overwolf’s open-source SDK and plugins to let players discover and install mods in-game, across all platforms and storefronts.
- Moderation to Ensure Safety: Studios define policies and guidelines on what is permitted, with Overwolf ensuring that only authorized and appropriate content is published.
- Creator Relations and Payments: CurseForge supports creators with monthly payments, equity investments, developer contests, and hackathons to kickstart content creation for your game.
- Harness Existing Creator Community: Tap into the creative expertise and knowledge of a passionate community of 178,000 creators.
- Premium Mods Integration: Crafted by game studios and select community modders, Premium Mods offer players a next-level modding experience through guaranteed high-quality content, while offering creators a powerful new revenue stream.
Content Worth Consuming
The Next Generation Pixar: How AI will Merge Film & Games (a16z.com): “Stories are at the core of the human experience – we make sense of the world, find meaning, and connect with others through stories. Over the last century, many of our most beloved stories were enabled by technology shifts. In the 1930s, Disney invented the multiplane camera and was the first to create sound-synchronized, full color cartoons – eventually leading to the groundbreaking animated film Snow White and the Seven Dwarfs. Marvel and DC Comics rose to prominence in the 1940s, dubbed the “golden age of comics,” enabled by the mass availability of the 4-color rotary letterpress and offset lithography for printing comics at scale.”
A Year Of Hard Lessons For Twitch And Its CEO (Aftermath): “Despite a variety of symptoms, Twitch has been battling the same core affliction for quite some time: As the Wall Street Journal recently reported, and as others, myself included, reported in previous years, Twitch isn’t profitable. Providing high-definition, low-latency video around the world is, in Clancy’s words, “expensive.” Amazon likes its individual businesses to be "sustainable, viable” ventures on their own terms, which has left Twitch and Amazon at an impasse. Something has to give, and little by little, it has.”
Founders Playbook: Lessons from Riot, Discord, & More (a16z Podcast): “a16z’s Jonathan Lai and Andrew Chen dive into the current gaming renaissance and its future impact. Joining them are Michael Chow, CEO and Steven Snow, CPO of The Believer Company, and Eros Resmini, Founder and Managing Partner of The Mini Fund. They explore the intersection of tech, art, psychology, and design in gaming, discussing how startups can navigate intense competition, distribution challenges, and high production costs. With insights from these industry leaders, this episode covers the transformative potential of AI, the importance of player feedback, and strategies to stand out in a crowded market.”
Frank Gibeau's Silver Bullets for Game Development (The Fourth Curtain): “Join Alex Seropian (founder of Bungie) and Aaron Marroquin as they dive into the incredible minds behind the video game industry in The Fourth Curtain. In this episode, they chat with Frank Gibeau, the CEO of Zynga, who takes listeners on a journey through one of the most legendary corporate turnarounds in gaming history. From his early days at EA to leading Zynga through a $12.7 billion acquisition by Take-Two, Frank shares valuable insights into leadership, strategy, and the ever-evolving world of mobile gaming.”
How Invoke Uses AI to Power Ethical Image Generation for Games (venturebeat.com): “Invoke has unveiled a new breed of tool that enables game companies to use AI to power image generation. It’s one of many such image generation tools that have surfaced since the launch of OpenAI’s ChatGPT-3.5 in November 2022. But Invoke CEO Kent Keirsey said his company has tailored its solution for the game industry with a focus on the ethical adoption of the technology via artist-first tools, safety and security commitments and low barriers to entry.”
Our Customized Research Reports
Today, we’re highlighting our newest service — Customized Research Reports. It offers highly tailored, recurring or bespoke research reports that targets the needs of product, marketing, business, or investment teams in gaming. It is ideal for those regularly analyzing the strategies and tactics behind gaming markets, trends, companies, genres, competitors, creatives, and more. We’ve successfully driven KPIs and ROI through this service, and here is what one of our recent clients had to say:
"We’ve been impressed with Naavik’s competitor and market research services through their recurring custom UA reports. Working with them has provided us with valuable insights some of which we’ve actioned. Naavik is also a great partner—flexible, collaborative, open to feedback, and highly responsive. We recommend their services."
– Derek De Filippo(Head of BD and Publishing @ Space Ape Games)
We’re actively seeking mobile F2P customers and are also keen to connect with those in PC/Console, Web3, UGC, VC, Public Markets, and other emerging verticals. To learn more, check out our information deck. For sample reports and pricing inquiries, please contact us, and we’ll respond promptly.