
Across the Naavik ecosystem, we have covered a ton of ground this year. If you’d like to revisit anything over the holidays – or catch up on what you might have missed – below is everything we created in 2025.
We wrote 56 Digest articles and deep dives! Here they are broken down by category:
Gaming platforms:
- Valve’s Real Bet Isn’t Hardware, Its SteamOS
- App Stores Finally Play Along with Games
- Why Xbox’s Best Path May Be Outside Microsoft
- What’s Next for PlayStation?
- The U.S. App Store’s Watershed Moment
- Nintendo Switch 2: Is More of the Same Enough?
PC/Console companies and games:
- How Embark Studios Saved ARC Raiders
- How EA Became a Saudi Trophy Asset
- Krafton’s Global M&A Strategy
- Atari’s Renewed M&A Strategy
- Who Can Make a New Hit Live Service FPS Today?
- Kepler Interactive’s Tastemaker Approach to Publishing
- Can InZOI Challenge The Sims?
- The Hard Truth About Ubisoft
- EA’s Stagnation: Why and What’s Next?
- Marvel Rivals: The Live Service Outlier?
- Konami Is Thriving on Nostalgia
Mobile companies, games, and trends:
- The New Reality of Mobile DTC Payments
- Converging Live Ops Trends in Mobile Puzzle
- Century Games and Its 4X Portfolio Strategy
- NetEase’s Anata and The Future of Gacha
- Can NetEase Turn Bungie’s Destiny Into a Mobile Hit?
- Duolingo’s Next Beat: Music, Math, and More
- Royal Blueprint: Easy to Copy… Or Not?
- Why Minigames Mean Major Business
- Gossip Harbor’s Meteoric Rise in Merge
- How TikTok’s Coin Economy Generates $6B+ Annually
- Tripledot Has Arrived
- Unity Struggles, Applovin Leads
- Disney Solitaire: Demystifying the Solitaire Hype
- Vietnam’s Mobile Dev Opportunity
- Mo.co and Supercell’s New Launch Philosophy
- Why Good Job Games Skipped Hybridcasual
- Huuuge: From Founder Mode to Harvest Mode
- Games as a Brand Marketing Channel
- Royal Match: Success Through Iteration
- Can Netmarble Right the Ship?
- Pokémon TCG Collects Some New Tricks
- Why Last War is Winning the 4X Game
- Grand Games & Leveling Up Mobile Casual Puzzle
- MTG: Can 1+1 Be Greater Than 2?
- Why DoubleU Bought Paxie Games
UGC:
- The State of UGC Games(2025)
- Predicting the Next Big Hits on Roblox
- Michael Buble’s Surprising Fortnite Success
Other trends:
- The New Era of Gaming Comms
- Hello, World Models!
- The Future of Cross-Platform Gaming
- The Reality of Smart TV Gaming
- India’s Post-RMG Era
- Toy Makers in Gaming
- The State of AI in Game Development
- Has Esports Spring Officially Arrived?
- The Death of the Studio Megaraise
- Exploring the China-US Gaming Dynamics
- Inventing Pockets of Growth in a Stagnant Market
We also published 46 episodes of the Naavik Gaming Podcast in 2025! Here they are, broken down by category:
Mobile Gaming:
- UA Financing Reshapes Mobile Publishing (with Asi Burak, CBO of Tilting Point)
- Apple vs Epic Aftermath: A New Era for Game DTC (with Chris Faught, CEO of Neon)
Console/PC Gaming:
- Building Games that Last Forever (with Hilmar Petursson, CEO of CCP Games)
- The Future of Game Publishing is Player Ownership (with Robert van Hoesel, CEO of First Look)
- From Imagine Dragons Fame to Night Street’s Shooter: Black Flag (with Mac Reynolds, CEO of Night Street Games and Night Street Records, and Matthew Berger, Game Director at Night Street Games)
- Call of Duty: Origins (with Dan Bunting, the former Studio Head of Treyarch)
- Cross-Border Publishing: Lessons from NetEase’s Once Human (with Derek Qiu, Head of Overseas Operations at NetEase)
- The State of Publishing and Live Ops (with Crystin Cox, Head of Publishing at Arena Net)
- Sustainable Growth: Build Studios Without External Funding (with Nick Popovich, CEO and Founder of Monomi Park)
- Com2Us’s Evolution: Gaming Innovation & Global Expansion (with Kyu Lee, Chief Business Development Officer at Com2Us)
- Inside NCSoft: Strategy, Partnerships, and Korean Gaming Trends (with Songyee Yoon, former President and CSO of NCSoft and now founding partner at PVP Ventures)
UGC:
- The Future of Fortnite Creative (with Chad Mustard, COO of JOGO Studios, and on Jungemann, a leader in the Tycoon genre)
- Why Big Companies Are Betting on Roblox (with Chris Petrovic,Chairman and CBO of FunPlus, and Doug Rosen is the former SVP of Games and Emerging Media at Paramount)
- The Creator-Led Studio Playbook (with Zach Letter, CEO of Wonder Works)
- Launching a Roblox Game Studio (with the five co-founders of The Gang)
- Minecraft Builders & Business (with Raf, co-founder of Spark Universe, and Zed, Director of CubeCraft Games)
- Launching Original IP on Roblox (with Alexander Hicks, co-founder of Twin Atlas)
- The State of UGC Games in 2025 (with David Taylor, founder of Creator Games - and Naavik host)
AI:
- How AI Continues to Reshape Game QA (with Christoffer Holmgård and Julian Togelius, co-founders of modl.ai)
- Inside General Intuition’s Push to Build Embodied AI Agents (with CEO Pim de Witte)
- AI & Talent in Games Engineering: Hype Meets Reality (with Serge Kynstautas, Head of Engineering at Gardens Interactive, and Meir Wasserman, Head of Engineering at 2K Technology)
- On the Front Lines of AI Game Dev (with Francois Courset, Lead Consultant at Naavik)
- The Future of AI Unscripted Entertainment (with Jacob Rapoport and Nico Vereecke of Evil Plan)
- Finding Success with AI Agents and Content Creators (with Ran Mo, CEO of Proxima)
Web3:
- Why Web3 Gaming Is Just Getting Started: Insights from the Ronin Ecosystem (with Jeff Zirlin, co-founder of Sky Mavis)
- Can Play-to-Earn Ever Be Sustainable? (with Luke Barwikowski, CEO of Pixels.xyz)
- The State of Web3 Entering 2025 (with Naavik host and consultant, Devin Becker)
VR:
- Finding the Fun in VR (with Devin Reimer, CEO of AstroBeam, and Ed Saxton, CPO of Schell Games)
- Building a #1 Earning VR Game (with Anand Agarawala, CEO of Spatial)
Esports:
- The Business of Esports at EA (with Monica Dinsmore, Head of Esports at EA)
- Exploring the $70M Esports World Cup (with Mike McCabe, COO of the Esports World Cup Foundation)
Other Technology & Founder Stories:
- Pushing Frontier Tech in Gaming (with Marco van den Heuvel, co-founder of Beam)
- The Present & Future of Digital Tabletop RPGs (with David Scott, CEO of Evil Genius Games)
- The Story of Medal: Shaping the Future of Gaming Content (with CEO Pim de Witte)
- The TikTok of Games (with Charlie Blackstock, CEO of Remix.gg)
- Personalization in Gaming: The Holy Grail of User Experience & Monetization (with Justin Stolzenberg, co-founder of Metica)
- Cloud Creations: Scaling Up Game Dev (Chris Melissinos, AWS Principal Evangelist for video games)
- The Story of Crunchyroll, GGWP, and Forge (with Kun Gao, co-founder of all three businesses)
- The Evolution of Sports Betting (with Nigel Eccles, the co-founder and former CEO of FanDuel)
Emerging Trends & Best Practices:
- Why the Games Industry Might Triple - Despite Its Challenges (with former Nexon CEO Owen Mahoney)
- Inside Gaming’s Deepening Labor Crisis (with Amir Satvat, Tencent BD Director and founder of the world’s largest grassroots games career community)
- 2025’s Gaming Landscape: Africa (with Cordel Robbin-Coker, CEO of Carry1st, and Temi Afolabi, a lead on Xbox’s Global Expansion team)
- The Future of Brands in Live Streaming (with Wiktoria Wójcik, co-founder of InStreamly)
- The State of Video Game Financing in 2025 (with Spike Laurie, Partner at Hiro Capital)
- Building and Scaling Communities in 2025 (with Andrew Beegle, founder of Beegle Productions and Gravity Gang, and Tim Smith, co-founder of Cohesion AI)
- Market Update: UEFN Monetization, Meta’s Vision, & The Future of Consoles (with Naavik co-founder Aaron Bush)
Thank you again to our incredible team! And a huge THANK YOU to our readers and listeners for making all of this work worthwhile!
Have requests or suggestions for 2026? Let us know by replying to this email.
See you in 2026!
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In Other News
💸Funding and M&A:
- Tencent makes minority investment in France's Drama Studios.
- Zoe Studios secures Angel investment to make chess more accessible.
- Bandai Namco sells Limbic Entertainment to "private investor" .
- Coffee Stain lists at $616M.
- TikTok’s US sale stalls despite readiness from investors.
📊 Business & Products:
- Warner Bros. will urge shareholders against Paramount’s $108.4B deal, reports claim.
- Where Winds Meet makes $557K during launch weekend outside China.
- Key MENA trends: Partnerships, console growth, and Saudi's strategic shift.
- Apple wins small victory in appeal on Epic Games case.
- Hardware and software sales drop to an "all-time low" in November 2025.
👾 Miscellaneous:
- Hollow Knight: Silksong sells over 7M copies in three months.
- The life and death of Space Ape Games.
- Loot Box State of Play 2025: a ban in Brazil, non-compliance in Australia, a worrying wait for UK legislation and more.
- Baldur's Gate 3 has sold over 20M copies to date.
- FIFA returns to games with exclusive release on Netflix.
Content Worth Consuming

How Devolver's Focus on"Small,Creative, Unique, Risk-Taking Titles" Paid Off with the Million-Selling Ball x Pit (gamesindustry.biz): “Kenny Sun is a machine when it comes to making video games. When GamesIndustry.biz broaches the fact that his recently released title – the Arkanoid-style roguelite Ball x Pit — has sold over one million copies in its first month, the indie developer shrugs it off and simply says he's busy working on other stuff. ‘I'm not really thinking about it.’ This kind of laconic reaction isn't uncommon for Sun, says Nigel Lowrie, co-founder and marketing lead of the game's publisher, Devolver Digital. ‘We keep putting good news to Kenny about sales milestones, critical reception and awesome videos being made by influencers and the community… Kenny's just like: 'Cool,' and then he's right back to working.’”
Relearning the Rules — Player Motivations and Understanding Audiences with Carlos Salvado (Mobile Games Playbook): “Join GameRefinery’s Brendan Fraher and industry veteran Carlos Salvado for another episode of the Mobile Games Playbook. With 15 years of experience across mobile, PC, and console, Carlos shares his expertise on why the industry demands continuous adaptation, touching on new business models, emerging tech, and AI integration. This episode tackles the major challenges facing developers today, including the rise of web stores and the strategic use of live events, as well as how player motivations and audience understanding can lead to mobile success.”
Ryo Lu(Cursor): AI Turns Designers to Developers (The a16z Show): “Ryo Lu spent years watching his designs die in meetings. Then he discovered the tool that lets designers ship code at the speed of thought: Cursor, the company where Ryo is now Head of Design. In this episode, a16z General Partner Jennifer Li sits down with Ryo to discuss why "taste" is the wrong framework for understanding the future, why purposeful apps are "selfish," how System 7 holds secrets about AI interfaces, and the radical bet that one codebase can serve everyone if you design the concepts right instead of the buttons.”
Becoming the Ghost of Yōtei with Erika Ishii (The AIAS Game Maker’s Notebook): “ Alexa Ray Corriea chats with actor and producer, Erika Ishii who stars as Atsu in Ghost of Yōtei. Together they discuss Erika's journey in acting and how they found themselves working in video games; working with Sucker Punch and their process working with performers; the advantages of bringing in the cast early in development; and the importance of acknowledging the team effort required to bring a game character to life.”
Meet the Developer Behind Bradley The Badger, The Game Awards’ Most Bonkers Reveal (The Game Business YouTube Channel): “In today’s edition of The Game Business Show, we speak with Day 4 Night, the studio behind the upcoming Bradley The Badger, which received its debut at The Game Awards. The studio was formed by Davide Soliani (Mario + Rabbids) and Christian Cantamessa (Red Dead Redemption), and was one of the most distinctive games on show. It’s also a game that has received big investment from the likes of 1Up Ventures and Krafton. We spoke to Christian and Davide about securing funding during a challenging time for games, the importance of doing something a bit crazy, and trying to bring satire to the game space. ”
Greenlighting is a Lottery: How Voodoo, SLG Giants, and Habby Turn“Luck” into“Math” (pocketgamer.biz): “The past year has brought with it plenty of disruption and opportunity to the games industry, with China's expanding global dominance, the continued direct-to-consumer shift and increasing emergence of AI tech in development some of the key trends defining 2025. To highlight the developments that defined much of the year and those likely to shape 2026, we asked industry leaders to share their perspectives on 2025 and predictions for the year ahead.”
More About Naavik

Naavik's team of experts has helped over 300 companies — publishers, studios, tech companies, and investors — better succeed across the video game industry. We'd love to work with you too! Here's what we offer, spanning all platforms, genres, and regions:
- Strategy Consulting: Projects covering market research, corporate strategy, game & economy design, gamification, live ops strategy, AI strategy, product management, brand & performance marketing, and more.
- M&A and Investment Advisory: Expert commercial due diligence for buyers, fundraising support for sellers, and fractional CFO/CSO services.
- FractionalTalent: The one-stop shop for top-tier fractional talent covering dozens of game industry roles (analytics, design, marketing, art, QA, and more).
Check out the links above for more details. If you'd like to chat about how Naavik can serve your team, click the box below or send us a note at [email protected].








