Skin in the Game – Selling Cosmetics in Social Titles (Part 2)

Skin in the Game – Selling Cosmetics in Social Titles (Part 2)

Part 1 was a primer on why you should care about monetizing cosmetics, the various different categories, and the benefits for players and developers. In Part 2, we look at macro and micro factors that contribute to a successful cosmetics implementation, supporting features to maximize the benefits, production requirements to be aware of, and pitfalls to avoid.

Worldscapes: PeopleFun’s Move Beyond Word Games

Worldscapes: PeopleFun’s Move Beyond Word Games

This deconstruction digs in into Worldscapes, which is in soft-launch but may be on track to be the Royal Match of block puzzlers. We dig into who the PeopleFun team is, how the core block puzzler mechanic works, explore what objectives the game has so far, speculate on the nascent meta game, and make recommendations for where the game could go from here.