The Story of Gods Unchained, The Web3 Game Ahead of Its Time

The Story of Gods Unchained, The Web3 Game Ahead of Its Time

Source: Gods Unchained Download Teardown Slides Enter your email address to receive the presentation of the teardown, and sign up for Naavik Digest. This piece was written by Alexandra Takei at Stanford GSB. Alex has a background in the gaming industry (ex. Blizzard and System Era Softworks) on titles like Overwatch, Hearthstone, Diablo, and Astroneer….

Skin in the Game: Selling Cosmetics in Social Titles

Skin in the Game: Selling Cosmetics in Social Titles

This is Part 1 of a 2-part series covering the selling of cosmetics in social mobile F2P games. Here we provide a quick primer on why you should care about monetizing cosmetics, the various different categories, and the benefits for players and developers. In Part 2 we’ll look at how to nail your cosmetics implementation, production requirements to be aware of, and pitfalls to avoid.

Axie Infinity (Part 2): Redemption or Ruin?

Axie Infinity (Part 2): Redemption or Ruin?

Introduction Axie Infinity, the former poster child of blockchain gaming and the game that coined the term “Play to Earn,” has fallen on hard times as this “digital nation” reels from a recession prompted by declining player growth and plummeting token values. After the initial troubles began, North Korean hackers stole over half a billion…

Assessing Blockchain Gaming’s Environmental Impact — and What Can Be Done About It Today

Assessing Blockchain Gaming’s Environmental Impact — and What Can Be Done About It Today

This essay was written collaboratively between Naavik with BITKRAFT Ventures. BITKRAFT is one of gaming’s top venture firms, investing in notable companies like Epic Games, Manticore, & Yield Guild Games. Maxime Eyraud and Abhimanyu Kumar contributed from Naavik’s side. Source: Business Insider If you follow the crypto space even remotely, you may have seen one…

Land Value Tax in Online Games and Virtual Worlds: A How-To Guide

Land Value Tax in Online Games and Virtual Worlds: A How-To Guide

This piece was written by Lars Doucet and Dan Cook, and originally distributed on GameDeveloper.com – it has been republished here with approval from the authors. Land Speculation and Why It Sucks If you are designing a multiplayer game with a “digital land economy,” especially one that involves significant investment of time or money by players,…