Deep Dives
Deconstructing the frontier of video games
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Meet us at Gamescom 2026, August 26-27th 
Meet us at Gamescom 2026, August 26-27th 
Sign up to receive new explorations of games, genres, trends, and companies straight in your inbox.
In this Game Radar series, we take a look at interesting and hyped upcoming blockchain games — Blocklords, Star Atlas, and AI Arena — and gauge their potential successes based on team, tokenomics, game design, fun, and sustainability.
In Naavik Pro’s inaugural genre report series, we tackle the mobile shooters market. This report covers the big picture genre data, digs into the key subgenres, discusses how the market has changed over the past year, and makes predictions on where it goes next.
Candy Crush Saga has been dominating the charts for an almost unbroken 10 years, a remarkable feat in the hotly contested casual puzzle space. This unyielding supremacy is thanks to many factors, which this essay will explore.
In this deconstruction, we take a look at 37GAMES’s innovative hybrid take in the 4X genre called Puzzles & Survival, and explain how this game has entered the top-grossing charts even in the face of the current post-IDFA UA climate.
In this Game Radar series, we take a look at interesting and hyped upcoming blockchain games — Guild of Guardians, Phantom Galaxies, and Illuvium — and gauge their potential successes based on team, tokenomics, game design, fun, and sustainability.
Porting a mobile F2P game is highly beneficial in helping meet players’ ever-changing needs and technological trends, but it doesn’t come without risk. This research essay dives into why consider porting itself, the pros and cons of different approaches and key considerations to keep in mind before pulling the trigger.
In recent months, a number of Japanese game companies have been making moves toward blockchain technology. We recap it all, analyse the current landscape and provide insights into the future of Japanese blockchain gaming in this research essay.
Ever since gamified NFTs came to the market, there’s been this ongoing quest to figure out which model works best in this new gaming paradigm of digital ownership that allows buying, selling, and trading of game assets freely. Free-to-Own is the new kid on the block, and we deep dive into the same in this research essay.
The match-3 segment has historically been one of little change. Most top grossing games are ancient products with the median player staying loyal for years. Candy Crush Saga is the most shining example, as it is still the most lucrative and by far the oldest. Today we’ll be looking at its most innovative and disruptive competitor to date: Magic Tavern’s Project Makeover.
In this multi-pronged deconstruction, we dig into Gameta, Joyride, and Benji Bananas — three leading hypercasual games in the web3 space. Should hypercasual even play a role in web3? And do these games have what it takes to further lead the charge? Let’s find out.
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